형태 및 구성
A sleek, industrial geometric form emphasizing scalability, performance, and modern workflow.
색채 심리학
Solid tech-black represents absolute transparency, premium performance, and classic structural authority.
디자인 요소
The sharp character facets symbolize the structural and high-performance nature of the tool stack.
로고는 각 소유자의 상표입니다. 식별 목적으로 공정 사용에 따라 사용됩니다.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead franchises. Other notable third-party games using Source include most games in the Titanfall franchise, Vampire: The Masquerade – Bloodlines, Dear Esther, The Stanley Parable and Garry’s Mod. Valve continues to support several Source games into the present day, and would incrementally release new branches of the engine until it was succeeded by Source 2 in 2015.
출처: 위키백과